Category Archives: wall

Wall Slice

Slice Narrow Target
To help w/ direction one can extend swing forward.
Having a narrow wall target helps w/ this.
P (player) can drop feed the ball to himself initially.
Then a Slice rally is possible.
How long a consecutive rally can you have ? (hitting the target)

Slice Speed/Distance Training
The slice target will be above the 1st line (approx. 4 feet) and below the 2nd line (approx. 10 feet)
This deters the slice from turning into a lob.
P can drop the ball and slice it at the wall.
Gradually back up from the wall.
To get the distance, P can step in (right foot steps forward just before contact)
The speed of the swing also needs to increase.
Try to keep the arm stable. For example, the elbow shouldn’t come up.
The racquet is moving along a high to low path.

Wall Volley

Start Volley
Analogous to the Start Rally shot, this is when a Player (P) tosses the ball up and volleys it himself, ie. P plays it out of the air (before it hits the ground.)
Contact should be out front, and at shoulder/chest height.
Racquet face is open.
Racquet follows a high to low path.
Angle of racquet doesn’t change during the stroke.
The racquet path is short (not a long swing like a regular groundstroke.)
The trunk turns to the right (right-hander) so the left-hand is active and to the right.

Volley Up
The ball comes back quite quickly when you volley against the wall.
To slow things down, so that you can improve your volley technique, you can optionally volley-up before volleying back to the wall.
You could call this a self volley.
The ball hits the wall and you volley it (in the air) up to yourself.
Before it hits the ground, you then volley it back towards the wall.

FH Volley-Up + FH Volley
Both the volley-up and the volley occur on the FH side.

BH Volley-Up + BH Volley
Both the volley-up and the volley occur on the BH side.

FH Volley-Up + BH Volley
Volley-up w/ the FH, but then hit a BH volley.
The volley-up then must be directed to the left (for the right-hander.)

BH Volley-Up + FH Volley
Volley-up w/ the BH, but then hit a FH volley.
The volley-up then must be directed to the right (for the right-hander.)

FH/BH Alternating Volley Rally
Can be done w/ volley-up or not.
You hit a FH volley, then a BH volley, so both volleys must be hit diagonally to minimize required movement.

Start Volley + Baseball Catch
(Note: this could be done w/o a glove.)
P is wearing a glove on his left hand (throws/plays right-handed)
The ball is in P’s glove.
P lofts the ball up w/ the glove.
P does a Start Volley against the wall.
P catches the ball in the air (off the wall) w/ his glove.
P stays balanced.
P increases the difficulty by sending the start volley further to the left or directly at himself etc.
P can also move closer to the wall for catching difficulty.
P can move farther from the wall to increase difficulty of Start Volley.

Wall Bump Up

A nice progression when playing against the wall is to bump the ball up and let it bounce before hitting the next shot. So ie. the ball bounces off the wall, and then hits the ground for the 1st time: then, before it hits the ground a 2nd time, P (player) bumps it up (vertically.) Bumping gives P time to prepare for his next shot. Of course the Bump-Up itself may need to be practised.

The key to bumping up is to orient the racquet like a frying pan (on the stove.) And then push purely upwards (extend upwards) somewhat gently.

Bump-Up on the Dot
Use a flat dot on the ground as a target.
P bumps-up the ball to about shoulder height and tries to get the ball to land on the dot.

Bump-Up on the Dot w/ Shuffling
P must shuffle to the left (and later to the right) after every bump-up.
P ends up circling the dot ideally.

Wall Start Rally

The 1st shot against the wall is an open faced tap.
There’s not much follow-thru to this shot. Nothing like the rainbow.
It needs to go fairly high and soft, so that the player has time to prepare for the next shot.
The player starts sideways.
The ball needs to be dropped in front of the player.
If it’s a progressive ball that doesn’t bounce much, drop it from a higher position (hold your hand higher.)

Softest Start Rally
Often the student needs to master this shot 1st (before any rallying can occur.)
Place a marker away from the wall.
The Start Rally shot is not allowed to land beyond that marker.
Gradually move the marker closer to the wall.

Start Rally into Basket
Place a basket (or several baskets/containers) near the wall.
P (player) must loft the ball, so that it hits high on the wall and then bounces into the basket.

Wall Serve

Dimensions
Tennis Court (baseline to net): 39ft
Tennis Court (baseline to baseline): 78ft
Tennis Court (baseline to opposite Service Line): 60ft
Racquetball Court: 40ft
Squash court: 32 feet

Wall Serve
Given the racquetball dimensions above, to simulate an Ad Court Serve, stand near the left back corner, and serve diagonally to the front right corner.
Aim for high on the wall.
Aim even higher on the squash court.
Simulate the Deuce court serve by serving to the left-front corner (Server is near the right-back corner.)

Nested Corner Targets
You need 2 red, 2 green, 2 yellow cones (any colors …)
Place 1 red cone on each side of the front right wall corner (1 foot from the corner.)
Place 1 orange cone on each side of the corner (3 feet from the corner)
Place 1 yellow cone on each side (5 feet from the corner)
Score 5pts for a Serve that hits the wall between the red; 2pts, if between the orange, 1pt if between the yellow.


2 Corner Game Simulation
Place same-colored cones on each side of the 2 front/far corners, say 7 feet to the side.
(of course, you don’t have to use cones … any target items will do.)
The Serve must travel between the cones.
Depending on the age/strength of P (player) you add a distance constraint.
For example: U10 must hit the wall above the 1st line.; U9 just needs to hit the wall in the air.
Alternate serving to each front corner.
The left corner simulates the Deuce court serve.
The right corner simulates the Ad court serve.
You get 2 chances to get your Deuce corner serve in.
Then you switch to the Ad corner.
Use real scoring (15-Love etc.) or just play 1st to 4pts, win by 2pts.
You win a game if you get 4pts. You could play multiple games (1st to win 4 games for eg.)
You opponent is the wall. The wall’s name is “Wally” or “Walter”.

Wall

FH Rainbow Rally
If you’re fairly close to the wall, it will force you to hit softer and higher rainbow trajectory balls. This helps you develop a soft feel for the ball, in that you’re not just whacking or slapping or hitting it: you’re racquet is coming from below the ball and brushing or feeling the back of the ball.

Short Wall Quick Prep
On a racquetball court, P (player) rallys against the side wall.
There is not much room.
This ensure that the player hits w/ height and spin to slow the ball.
It also forces P to initiate “C” preparation, immediately after he hits the ball.
You can use the lateral lines near the center of the racquetball court to create boundaries.
This adds further control constraints.