Moving GS

6 Cone Call-Out
You have 6 colored cones.
The cones are arranged in 2 parallel rows (3 cones per row.)
The rows are about 12 feet apart.
The cones (within a row) are about 4 feet apart.
Between the 2 rows is a single flat dot or cheese.
P (player) starts on the dot.
Coach calls out a color and P (player) moves towards that cone.
On the way, P begins his “C” preparation for either a FH/BH, depending on which side the cone is on.
P’s racquet should be at the top of the “C” by the time he anchors ship near the appropriate cone.
P must setup in such a way so that when he swings, the contact point would be above the cone.

Moving Hand Feeds w/ Step-In
Coach stands in front of P, who is facing the net/wall.
Coach lofts the ball to P’s left (ie. to the right-hander’s BH.)
P must start his “C” immediately and continue “C” prep as he moves.
The “C” includes the right shoulder moving left.
P’s final step is is a step forward w/ the right foot.
Just after the step, the swing is initiated, and the racquet makes contact w/ the ball.
Start w/ feeds requiring minimal movement, and advance to feeds requiring forward/backward, and lateral movement.

Note: P could actually feed himself.

Wall Serve

Dimensions
Tennis Court (baseline to net): 39ft
Tennis Court (baseline to baseline): 78ft
Tennis Court (baseline to opposite Service Line): 60ft
Racquetball Court: 40ft
Squash court: 32 feet

Wall Serve
Given the racquetball dimensions above, to simulate an Ad Court Serve, stand near the left back corner, and serve diagonally to the front right corner.
Aim for high on the wall.
Aim even higher on the squash court.
Simulate the Deuce court serve by serving to the left-front corner (Server is near the right-back corner.)

Nested Corner Targets
You need 2 red, 2 green, 2 yellow cones (any colors …)
Place 1 red cone on each side of the front right wall corner (1 foot from the corner.)
Place 1 orange cone on each side of the corner (3 feet from the corner)
Place 1 yellow cone on each side (5 feet from the corner)
Score 5pts for a Serve that hits the wall between the red; 2pts, if between the orange, 1pt if between the yellow.


2 Corner Game Simulation
Place same-colored cones on each side of the 2 front/far corners, say 7 feet to the side.
(of course, you don’t have to use cones … any target items will do.)
The Serve must travel between the cones.
Depending on the age/strength of P (player) you add a distance constraint.
For example: U10 must hit the wall above the 1st line.; U9 just needs to hit the wall in the air.
Alternate serving to each front corner.
The left corner simulates the Deuce court serve.
The right corner simulates the Ad court serve.
You get 2 chances to get your Deuce corner serve in.
Then you switch to the Ad corner.
Use real scoring (15-Love etc.) or just play 1st to 4pts, win by 2pts.
You win a game if you get 4pts. You could play multiple games (1st to win 4 games for eg.)
You opponent is the wall. The wall’s name is “Wally” or “Walter”.

Ladder

Icky Shuffle (1-in 1-in 1-out)
You move sideways thru each ladder cell, alternating directions as you move up the ladder.
You can start just to the right and behind the 1st cell.
Moving left through the 1st ladder cell, the left foot lands 1st in the cell.
Then the right foot lands in the same cell (just right of the left foot.)
Then the left foot lands just outside of that cell (to the left of the ladder.)
Then the right foot lands in the next cell.
Then the left lands in that cell (just left of the right foot.)
Then the right foot lands just outside of that cell (to the right of the ladder.)